Monday, March 25, 2013

Add Buttons To Demo

1.) Keeping in mind all of the different kinds of buttons there are, and the different purposes they may serve, how might you use buttons in your game?

 I can use buttons to navigate throughout my game. I can also use buttons as objects to detect such as for the first drag and drop level. We might end up making it like a collision detection for the buttons. If we end up getting fancy in the end then we can use buttons for playing animations and using roll over buttons for animation as well. So we are using the buttons for navigation, levels, and maybe animation.

2.) Do some research and find a link you find helpful. Write a post explaining why this is a useful resource and add the link to your blogroll.

http://the-dude.co.uk/tutorials/flash-as3-tutorials/as3-adding-interactivity-to-buttons/
http://the-dude.co.uk/tutorials/flash-as2-tutorials/advanced-buttons-flash-as2/

These two links would be useful if my school's wifi did not block it. It tells you about advanced and normal buttons and when to use it. If I were to use these links then I would ask my educator if I could use my mobile device to look it up. If my team ever has to use these links if the wiki doesn't already have what we need then we can use mobile devices. Hopefully the wiki will provide everything we need, but if we want to get fancy then we will most likely have to use these links.

3 comments:

  1. I agree with you! Since we are in the same team I put similar to what you have.

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  2. I used one of those links too.

    ReplyDelete