Name of the game: Hidden Wonders
1.) What were you looking for?
I was looking for certain landmarks in Europe and Asia.
2.) Was the game fun to play? Explain why.
The game was not fun to play because all you had to do was click. There wasn't much interaction and it didn't feel as if you were playing it; which will bore the player.
3.) How does the game designer reward you to keep playing?
The game designer rewards the player by dividing the finding into two continents; Europe and Asia.
4.) What does this game teach you?
This game teaches the player where certain landmarks are located in Europe and Asia.
5.) How does it use hidden objects to to teach you?
The hidden objects in the game are the landmarks so, of course, when you click in the right area then the landmark will show...showing where it is located and that you found it.
6.) What age group would you find this educational?
I would find this game educational for younger students due to how simple it is but, I would also recommend it to high school students due to it being slightly related to World History with the landmarks.
7.) How would you make this game better?
I would make this game better by adding more continents so that there will be more landmarks to find.
Decoy objects, overlay objects, scoring, and background music were the game ingredients that I found in "Dirty River".
These games gave me the idea to make the game slightly difficult but still easy to learn whatever topic that you made it to be. Timers, scores, overlay & decoy objects, and multiple levels are all great ways to make your game slightly difficult yet still easy to learn.
I saw you play a lot of games and true this games is easy to learn
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