Now would you like to take a 3D printing class?
Yes, I would like to take a 3D printing class because there are many things that I can make in it.
Why would you take this class?
I would take this class mostly because I would like to see the results to see if it really is as great as they say it is.
What would you make with the 3D printer?
I would make either a new case for my phone, a case for my laptop, a backpack, a flower, a headband, or a shoe.
Friday, September 28, 2012
Wednesday, September 19, 2012
Make A Paper Prototype Part 1
My paper prototype came out very well. It has to be one of the best ones I have ever made due to it helping me greatly with organizing my thoughts for my first game level. My paper prototype is basically a world map with a side bar for help, directions, points, hints, and what level you are on. My game will have two levels so this one paper prototype should almost be exactly the same as the other. I am having second thoughts on just exactly how many countries the player should find for level one. So far it is thirty-five, but I might just change it at the last minute to something smaller.
Monday, September 17, 2012
Plan Game Scene
What makes me excited about my game is that it's WWII and now that I can do something for History, I can prove my knowledge and put my all into it. This topic is very simple for me and it exceeds my 8th grade curriculum. I hope that my game can teach others; even if I'm only putting a fractions of what I know about WWII into this game.
Last year, I had Math...which was difficult for me. Since this year I have a choice of Math or History, I know that I will finally do as good as I wanted to last year. Hopefully I can exceed expectations this school year.
Last year, I had Math...which was difficult for me. Since this year I have a choice of Math or History, I know that I will finally do as good as I wanted to last year. Hopefully I can exceed expectations this school year.
Thursday, September 13, 2012
Choose Learning Topic
Why do I like the topic of WWII and History for my Hidden Objects Game.
I love the topic of WWII because out of everything History...this is what I know and understand the most. (Due to an anime that I watched called "Hetalia"). I especially understand who was in the war, what the Allies and Axis are, why the war started, and every important main detail in between. History has always been my favorite subject, it is all just one huge story to learn...and I would love to teach it; especially with a Flash game.
I love the topic of WWII because out of everything History...this is what I know and understand the most. (Due to an anime that I watched called "Hetalia"). I especially understand who was in the war, what the Allies and Axis are, why the war started, and every important main detail in between. History has always been my favorite subject, it is all just one huge story to learn...and I would love to teach it; especially with a Flash game.
Monday, September 10, 2012
Game Ingredients
Name of the game: Hidden Wonders
1.) What were you looking for?
I was looking for certain landmarks in Europe and Asia.
2.) Was the game fun to play? Explain why.
The game was not fun to play because all you had to do was click. There wasn't much interaction and it didn't feel as if you were playing it; which will bore the player.
3.) How does the game designer reward you to keep playing?
The game designer rewards the player by dividing the finding into two continents; Europe and Asia.
4.) What does this game teach you?
This game teaches the player where certain landmarks are located in Europe and Asia.
5.) How does it use hidden objects to to teach you?
The hidden objects in the game are the landmarks so, of course, when you click in the right area then the landmark will show...showing where it is located and that you found it.
6.) What age group would you find this educational?
I would find this game educational for younger students due to how simple it is but, I would also recommend it to high school students due to it being slightly related to World History with the landmarks.
7.) How would you make this game better?
I would make this game better by adding more continents so that there will be more landmarks to find.
Decoy objects, overlay objects, scoring, and background music were the game ingredients that I found in "Dirty River".
These games gave me the idea to make the game slightly difficult but still easy to learn whatever topic that you made it to be. Timers, scores, overlay & decoy objects, and multiple levels are all great ways to make your game slightly difficult yet still easy to learn.
1.) What were you looking for?
I was looking for certain landmarks in Europe and Asia.
2.) Was the game fun to play? Explain why.
The game was not fun to play because all you had to do was click. There wasn't much interaction and it didn't feel as if you were playing it; which will bore the player.
3.) How does the game designer reward you to keep playing?
The game designer rewards the player by dividing the finding into two continents; Europe and Asia.
4.) What does this game teach you?
This game teaches the player where certain landmarks are located in Europe and Asia.
5.) How does it use hidden objects to to teach you?
The hidden objects in the game are the landmarks so, of course, when you click in the right area then the landmark will show...showing where it is located and that you found it.
6.) What age group would you find this educational?
I would find this game educational for younger students due to how simple it is but, I would also recommend it to high school students due to it being slightly related to World History with the landmarks.
7.) How would you make this game better?
I would make this game better by adding more continents so that there will be more landmarks to find.
Decoy objects, overlay objects, scoring, and background music were the game ingredients that I found in "Dirty River".
These games gave me the idea to make the game slightly difficult but still easy to learn whatever topic that you made it to be. Timers, scores, overlay & decoy objects, and multiple levels are all great ways to make your game slightly difficult yet still easy to learn.
Wednesday, September 5, 2012
Single Stories
1.) Let's say you are a representative for your community...you are sent to a different community for a meeting. How you act in that meeting reflects on how others will think about your community. This is an example of a single story about a place or community.
2.) A single story I have heard about my community is that it is bursting with a new education system that revolves around technology. For example, Globaloria and how most of us now make video games using the flash program. My school has started this burst of a new education in my community. Since it revolves around the internet, of course more people all over the world can see it.
3.) A single story I have heard before is about the community of Seven Trees. Apparently it is a '"bad community" to live in due to gang violence and such. But how do we know if this is true? Well, we can go to that community to see for ourselves, we can ask the locals of that community, or we can do computer research.
4.) A game can let players experience stories about a place or community in many ways. Such as a game that involves pictures, facts, quotes, and such about that community and from that community. But a game can also maybe show you how the live in that community is like. With a good imagination you can think of plenty of other ways to answer this.
2.) A single story I have heard about my community is that it is bursting with a new education system that revolves around technology. For example, Globaloria and how most of us now make video games using the flash program. My school has started this burst of a new education in my community. Since it revolves around the internet, of course more people all over the world can see it.
3.) A single story I have heard before is about the community of Seven Trees. Apparently it is a '"bad community" to live in due to gang violence and such. But how do we know if this is true? Well, we can go to that community to see for ourselves, we can ask the locals of that community, or we can do computer research.
4.) A game can let players experience stories about a place or community in many ways. Such as a game that involves pictures, facts, quotes, and such about that community and from that community. But a game can also maybe show you how the live in that community is like. With a good imagination you can think of plenty of other ways to answer this.
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