http://www.youtube.com/watch?v=mdMt2_JF_PQ
This link reminds me on my game animation because we use a lot of gradient effects all over the place. This tutorial tell you some basics of gradient tools and such. I used this link because the video is all about gradient effects.
My game will use plenty of basic gradient and basic flash animation. Most of everything will be 2D unless it has a gradient effect; then it might look just a little bit 3D. Our game won't be too big on animation unless we have time in the end to go back and redo or improve some of it. I greatly wish that we will have the extra time to do this.
Wednesday, March 27, 2013
Monday, March 25, 2013
Add Buttons To Demo
1.) Keeping in mind all of the different kinds of buttons there are, and the
different purposes they may serve, how might you use buttons in your
game?
I can use buttons to navigate throughout my game. I can also use buttons as objects to detect such as for the first drag and drop level. We might end up making it like a collision detection for the buttons. If we end up getting fancy in the end then we can use buttons for playing animations and using roll over buttons for animation as well. So we are using the buttons for navigation, levels, and maybe animation.
2.) Do some research and find a link you find helpful. Write a post explaining why this is a useful resource and add the link to your blogroll.
http://the-dude.co.uk/tutorials/flash-as3-tutorials/as3-adding-interactivity-to-buttons/
http://the-dude.co.uk/tutorials/flash-as2-tutorials/advanced-buttons-flash-as2/
These two links would be useful if my school's wifi did not block it. It tells you about advanced and normal buttons and when to use it. If I were to use these links then I would ask my educator if I could use my mobile device to look it up. If my team ever has to use these links if the wiki doesn't already have what we need then we can use mobile devices. Hopefully the wiki will provide everything we need, but if we want to get fancy then we will most likely have to use these links.
I can use buttons to navigate throughout my game. I can also use buttons as objects to detect such as for the first drag and drop level. We might end up making it like a collision detection for the buttons. If we end up getting fancy in the end then we can use buttons for playing animations and using roll over buttons for animation as well. So we are using the buttons for navigation, levels, and maybe animation.
2.) Do some research and find a link you find helpful. Write a post explaining why this is a useful resource and add the link to your blogroll.
http://the-dude.co.uk/tutorials/flash-as3-tutorials/as3-adding-interactivity-to-buttons/
http://the-dude.co.uk/tutorials/flash-as2-tutorials/advanced-buttons-flash-as2/
These two links would be useful if my school's wifi did not block it. It tells you about advanced and normal buttons and when to use it. If I were to use these links then I would ask my educator if I could use my mobile device to look it up. If my team ever has to use these links if the wiki doesn't already have what we need then we can use mobile devices. Hopefully the wiki will provide everything we need, but if we want to get fancy then we will most likely have to use these links.
Friday, March 22, 2013
Developing A Primary Game Scene
Our primary game scene will include a few types of coding. I will include our first, second, and third levels as our primary game scene. We have drag and drop, keyboard phrase detection, and keyboard control. We have drag and drop for level one, our memory card level. Level two has keyboard phrase detection, some of my friends did this, it will be like a text box where it senses a certain phrase (for every flag given; you have to guess the country correctly) and if you get it correct you score points. Our final level, level three, will be a maze level where you use keyboard control to move a soldier to his base camp while avoiding obstacles. Those are all three of the coding that we will be using in our game; otherwise known as our primary game scene codes. I can't wait until we get the coding to work in our primary game scene. Then we can piece everything together and our game will be complete.
Monday, March 11, 2013
Supporting Coding
My experience with coding was/is in the 7th and 8th grade. We are in a program called Globaloria where we use Adobe CS5 Flash Workshop to make educational games and we enter in a contest at the end of the year to see who made the best one and which team had the most leadership and teamwork. It has helped me understand technology a lot better and how it works. Everything revolves around coding. Our future revolves around coding. This will be a very extremely helpful tool in the future. I hope to someday use coding for a job when I am older. Working for a place like Adobe, Facebook, or Tumblr seems really cool and like an ideal job for me. I enjoy working with coding and doing these types of things.
Friday, March 1, 2013
Trace Paper Prototype
A new idea I have learned about WWII is that there were many other countries involved that were treated as "slaves" to the other more powerful/important countries involved in the war. Such as a powerful country like America used the Philippines for the war as their advantage. The Philippines had things that America needed in the war. (This will be used as a fact in our memory game.)
We mostly used the History Channel website as long as Wikipedia and .org sites from colleges and universities that had information. Another source we used was our textbook, the 7th grade textbook, and a family member's World History textbook.
I know that these are reliable because the History Channel, .org sites, and textbooks all have true information. We haven't relied on the Wikipedia much since other people can edit this. Not all of the information is true. Some can be from opinions of others. So we used the textbooks and university/collage sites more; also the History Channel website.
We mostly used the History Channel website as long as Wikipedia and .org sites from colleges and universities that had information. Another source we used was our textbook, the 7th grade textbook, and a family member's World History textbook.
I know that these are reliable because the History Channel, .org sites, and textbooks all have true information. We haven't relied on the Wikipedia much since other people can edit this. Not all of the information is true. Some can be from opinions of others. So we used the textbooks and university/collage sites more; also the History Channel website.
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