Monday, January 28, 2013

Plan Team Game

Is your team game a good learning game? Why?

Our team game is a good learning game because for most people it is easier to learn with puzzles, especially constant ones. We have three levels of different puzzles but you'll have to gain a certain amount of point in each one which will represent how much you have learned and remembered (about the facts) and that you are ready to move on to the next set of facts.


What would you add to the Hobo's Journey game to improve it?

I would add more levels to make it not as boring because one level did make it boring. The animation was interesting though but the game still could have a lot of improvement and a bit of "logic" to it because I'm pretty sure fists and dogs don't fall from the sky.


What would you add to the Larry game to improve it?

I would redo the whole thing because it was basically a boring quiz game. You need to find a way to quiz the player in a way that is actually fun like in our game with the puzzles for practicing facts.

Imagine Team Game

1.) Who are you designing your game for?

We are designing our game for ninth graders taking world history. Our game will specifically help them with the basics of WWII. Our game is simple and easy to help them practice their facts. Our topic we will teach are thing such as who was involved in WWII, how it started, when it started, and other things around those lines.

2.) What will the game teach the player about the topic?

Our game will teach the player about who started WWII and who else was "dragged" into it. Many countries were neutral although they were still a lot involved. Our game is mostly focus on who was MOSTLY involved teaching around the aspects of the Axis and Allies.

3.) Where does your game happen?

Our game takes place in puzzle games. From memory cards, to guessing shapes and flags, and not to mention mazes; it may seem childish but our game actually will teach you something if you pay attention.

4.) How does your game world teach your player about the topic?

Well, our game world would be considered a puzzle game world where the whole entire object of the game is to remember the facts and to practice them enough for them to stick in your head. When games seem childish, they are actually a lot easier to learn from but in a way it needs to be made for a more mature audience so that it won't be boring.