I have learned that when you build a game, it changes as you make it. From your first image in you mind of it, it'll change from how you exactly imagined it. Even though this seems like a shame, it isn't. In fact, this is better.
The way I look at games, the creators try to add what the viewers want in the sequels and such but now with this experience I know that they may go through the same thing of the game being different from how they imagined it. The future of games will only depend on what we make them to be.
Wednesday, November 28, 2012
Friday, November 2, 2012
Play to Learn Part 2
The things in games that stand out to me is having fun but still learning. The best game I reviewed, Zeitgeist, did exactly this. I had fun but I was still learning about Greek and Roman times. But in the worst game I reviewed, Flood Escape, I was having a lot of fun but not that much learning.
Game features that stood out to me was the smaller animations and details. This made the game feel more realistic yet you could still tell it was a game; obviously. I never really learned how to make small animations really but I taught myself how to, although I forgot how I did this and it takes up a lot of time.
The game genre I would chose would be History, of course. I know that I can make it fun yet still easy to learn.
Game features that stood out to me was the smaller animations and details. This made the game feel more realistic yet you could still tell it was a game; obviously. I never really learned how to make small animations really but I taught myself how to, although I forgot how I did this and it takes up a lot of time.
The game genre I would chose would be History, of course. I know that I can make it fun yet still easy to learn.
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